Ignition Ability

An is an ability granted to Second Generation and Third Generation pyrokinetics.

Overview
An Ignition Ability is the unique way in which a pyrokinetic uses their ability to manipulate flames. Even though the principle of generating fire is kept the same, each pyrokinetic utilizes their flames in a certain way; such as by generating flames from certain body parts, such as their shoulders or feet, utilizing their flames in conjunction with a certain type of object, and/or utilize if special variants of fire, such as electricity, plasma, or explosions, among other variants of fire manipulation.

While pyrokinetics are immune to being burned, they still feel heat. The firepower generated can be intertwined with the physiological state of the user, as Arthur Boyle relies on himself looking like a knight in order to maximize his generated power.

Weaknesses
Ignition Abilities have their restrictions on the length and intensity of their use, also known as. Once the individual has used up a considerable amount of the oxygen within their body, which is what fuels their flames, they cannot use their Ignition Abilities until they've regathered more.

When one has overexerted their Ignition Ability, it will cause them to leaving them out of breath, and potentially burning their own bodies and inflicting them with severe dehydration. Additionally, when a Third Generation user overuses their ability, their bodies begin to char due to the lack of oxygen. This is a type of disease called. Victims of Tephrosis are severely weakened in their ability to use their Ignition Abilities as it leaves them in intense pain.