Ignition Ability

An is an ability granted to Second Generation and Third Generation.

Overview
This ability allows the user to generate flames from certain body parts, such as their shoulders or feet, and can also be used for multiple purposes such as welding or creating fireworks. The ability can also be combined with specific types of objects like sword hilts, bubblegum, or matois. It's known that each Ignition Ability user has a different way of using their ability to generate flames; even though the principle of generating fire is kept the same, how they use the flames differ. Generating flames can give the users an increase in strength, mobility and speed. In some cases, Third Generations can go beyond the concept of fire, and produce plasma. While they are immune to being burned, they still feel heat. The firepower generated can be intertwined with the physiological state of the user, as  Arthur Boyle  relies on himself looking like a knight in order to maximize his generated power.

Weaknesses
Ignition Abilities have their restrictions on the length and intensity of their use, also known as. Once the individual has used up a considerable amount of oxygen within their body they cannot use their Ignition Abilities until they've regathered the oxygen to provide their flames fuel. When one has overexerted their Ignition Ability, it can leave them out of breath, potentially burning their own bodies and severe dehydration. Additionally, when a Third Generation user overuses their ability, their bodies begin to char due to the lack of oxygen. This is a type of disease called. Victims of Tephrosis are severely weakened in their ability to use their abilities as it leaves them in intense pain.